Friday, November 24, 2017

SALE: Azande and Force Publique armies

After some thought I have decided to sell two of my armies - Azande and Force Publique that I made for Death in the Dark Continent.

Both armies are painted to a high standard and are based on 2mm thick 60mm x 30mm mdf bases with the exception of the bearers for the Force Publique which are based on 25mm washers.

The miniatures are all metal from Wargames Foundry, with the exception of some of the Azande musketmen - they are from Copplestone Castings and sculpted by Mark Copplestone, who also sculpted the Wargames Foundry Azande minis. The baggage base for the Azande are exclusive Nickstarter models from North Star.

While they have been based for Death in the Dark Continent, they can easily be used for other systems. But for Death in the Dark Continent the 300 pt. armies consist of the following:

Azande
1 base - Chief, with Elite Skirmishers with breech-loaders (3 minis)
3 bases - Elite Skirmishers with breech-loaders (6 minis)
6 bases - Skirmishers with spear (12 minis)
8 bases - Elite Skirmishers with throwing knives (16 minis)
11 bases - Skirmishers with muskets (22 minis)
Baggage, here represented by the chiefs family (3 minis)

62 minis in total

- of course you can choose for some of the musket bases to represent more breech-loader armed bases.

Force Publique
1 base - Chief, with Elite Soldiers with repeaters (3  minis)
6 bases - Volunteer Askaris: Soldiers with breech-loaders (18 minis)
9 bases - Conscript Askaris: Raw Soldiers with breech-loaders (27 minis)
Baggage, here represented by 7 bearers

55 minis in total

I am looking to get £200 per army, or if someone is interested in both £350 - plus £15 postage per army.

Let me know in the comments if you're interested and how I can get in contact with you. And feel free to share this blog post.

Here are some pictures of the armies:





















Thursday, November 16, 2017

1812 Retret from Moscow - French Rear Guard

Been over a month since I last posted. Real life has taken a lot of time, so while I have been able to paint, I only recently found the time to take some pictures.

This is my French Rear Guard, commanded by Marshal Ney for the retreat from Moscow. This is mostly Perry miniatures, with some Murawski Poles added, and a single Front Rank miniatures.

The force is made for Sharp Practice, and the troop types are home-made, since I wanted to make them weaker than a standard list. Among the rules is that each group has to roll to see how many men are still in the group. The result can be either dead or the figure has become a straggler. Thank you for the help that I received on the Too Fat Lardies forum in making this list.

The force consists of the following groups:

8 Leaders
3 x Veteran Chasseurs
2 x Dismounted Cavalry
2 x Voltigeur Skirmishers
1 x Light Cavalry
Stragglers






















Sunday, October 8, 2017

Back to 1812 Retreat from Moscow

Over the last couple of years I have sold of most of the project/armies that I have built. Usually because finding someone interested in historical skirmish games with units have been difficult. 

Of the projects sold, my 1812 Retreat from Moscow was my favorite. I find the Retreat very interesting and have read a couple of books on it. The miniatures from Perry are the most characterful and detailed I have ever owned as well. So this was something that I thought I might come back to.

Prompted by a fan created supplement for Sharp Practice 2 about Napoleon's Russis Campaign I decided to take the plunge.

SP 2 is an excellent ruleset and will work better than my own modified Muskets and Tomahawks. Most importantly though is that I have some opponents who are interested this time.

So I placed a huge order with Perry, which arrived quickly.

It took two evenings just to clean them up, and another to base them.

Russians

French

I have also started making 8 60x60 boards and some burned out village huts.




Friday I then started the painting, so I should have some units finished soon.

Thursday, October 5, 2017

A Skirmish at Granja de Duraznos

This was the first game in our campaign The Corrupt Magistrate.


Background

The small farm with the peaceful name Granja de Duraznos (Peach Tree Farm) is normally a quite place where farmer Hector Morales and his family harvest their peaches and bring them to the market at Cerezo de Oca.

This all changed when British Rifles lead by Capt. Willoughby moved into the farm to take up a position. Their aim is to forage and stop the French forces their spies had told them where heading this way. The Morales family managed to flee to San Cebrián.

The French commander Capt. Armand Lefine had early in his mission decided to move away from the main road to La Casa Condesa in a bid to avoid to much attention and possible British spies. So after leaving the village og El Ribero he went west towards San Cebrián.

In San Cebrián Lefine was approached by the farmer Morales who told him about the takeover of Granja de Duraznos. Capt. Lefine was shocked that his movements where already know to the British.

With his position known, Capt. Lefine has decided that swift and decisive action is needed. He has informed his officers that they will advance North to remove the British.






Sensing the French were on their way Lt. Chadbourne ordered his group of Rifles to take up a position behind the breastworks they had raised.


The French scout had done his homework and the French started to arrive from several areas. The elite Vistula Legion Voltigeurs lead by Lt. Wozniak were particular keen to get into action


On the French right flank both the Dismounted Dragoons and Dragoons were also getting into positions.


The young Sgt. Vernier was convinced of French success so he arrogantly moved down the dusty road between the Dragoons.


The remaining Rifles were still foraging in the farm and were to busy to notice the French advancing.


Fortunately the alert Lt. Chadbourne kept his cool and spotted the Dismounted Dragoons hiding in the treeline. The crack shots of the Rifles would take aim and fire.


Sgt. Denuse and his Dragoons heard the rifles crack and sought cover. No one was hit, but the surprise shooting shocked them.


Leading his Voltigeurs furiously forward Lt. Wozniak was determined to open up the left flank, and hit the British in the flank.


Finally Capt. Armand Lefine arrived to take charge of the attack. Lefine planned for his Voltigeurs to take center stage and head straigth for the farm.


The brave Dragoons lead by the aggressive Lt. Bremond could see no British and eager to get into the action decided to move onto the road in a sweeping move, cutting in front of Sgt. Vernier.


Immediately before the Dragoons were given the order to move forward. Sgt. Webb showed his hand. His Rifles had taken up a position with the upper floor of the farm and despite the long range, killed one of Sgt. Vernier's Voltigeurs, the death of their comrade taking a toll on the morale of the Voltigeurs.


Finally being alerted by sound of French cavalry, British commander Capt. Willoughby swiftly moved his two groups of Rifles out of the farm, staring straight into the charging Dragoons. The rifles of Willoughby's cracked and immediately two Dragoons fell.


Luck turned out to be with the British as the shooting of the Rifles stalled the French, and the British were able to reload.


When the French got their act together again, Lt. Wozniak had his Poles move onto the flank of the farm and Lt. Chadbourne's men. Sgt. Denuse charged forward in behind some timber, where they returned the fire. The breastworks took the majority of the hits though and despite being attacked from two side the British were left large unscathed.



In a desperate move to try and close in on the Rifles, Lt. Bremond ordered his remaining Dragoons into a gallop. Despite their frantic pace it was not enough, and the Dragoons were left closer to the Rifles but unable to engage them. This would be the beginning of the end for the Dragoons.



Sensing the problems the Dragoons were having, their Dismounted Dragoon comrades, had tried to strike against the main group of Rifles. Fast reloading by the Rifles meant more dead Dragoons and Sgt. Denuse was down to two men and himself, and was forced to move back.


Capt. Willoughby had ordered his Rifles to remove the Dragoons, which they duly did. Only Lt. Bremond and a single Dragoon was alive to flee. Sgt. Webb in the farm caused more havoc on the Dismounted Dragoons who also fled. The French right flank had been destroyed.


Seeing the Dragoons broken, Sgt. Vernier decided to get out of the way of the onrushing Rifles. Their musket fired and the Rifles were a bit shocked by the bravery of the young sergeant, but they took no casulaties.


In a final throw of the dice, Capt. Lefine moved his groups of Voltigeurs forward - despite the attacking having spectacularly failed, he would not leave before taking a British scalp. The Voltigeurs fired and managed to wound Lt. Chadbourne and kill a rifleman, before they withdrew from the attack.






This was a fun game where everything went the British's way. Twice we drew the Tiffin chip first meaning that Eric's British twice got fulled reloaded - a total of 12 actions granted by the Tiffin chip. My attacking style with the Dragoons failed when the dice roll was incredibly low and their charge into the Rifles came up too short.

Capt. Lefine will need to rethink his strategy. The straightforward task of arresting the magistrate just got much more difficult with the British interfering. Capt. Willoughby on the other hand won an important victory, he caused havoc to the French plans and managed to forage supplies as well. The British have a difficult choice; does Capt. Willoughby press forward and pursues Capt. Lefine before he can regroup or does he retreat back closer to Casa de Condesa.